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	<title>Comments for Azor Lok</title>
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	<link>http://zardok.wordpress.com</link>
	<description>Ian&#039;s Library Gaming and RPG/D&#38;D World Development Blog</description>
	<lastBuildDate>Wed, 10 Jun 2009 17:31:13 +0000</lastBuildDate>
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		<title>Comment on More on Monday&#8217;s game by CRader</title>
		<link>http://zardok.wordpress.com/2009/06/10/more-on-mondays-game/#comment-30</link>
		<dc:creator>CRader</dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=131#comment-30</guid>
		<description>One of the things I love about the DiTV mechanics is that you tend to be more creative in using your character in situations and have a clearer picture about your character&#039;s capabilities.
Externalizing conflict to the rules also makes it easier to adjudicate inter-character conflict, and I don&#039;t know if you are doing this, but losing in a conflict is the only way to make your character better.  (What doesn&#039;t kill you, makes you stronger, and wiser, I suppose).

Plus, an assassin, a ninja, an ex-miner, and a werewolf in the same party?!?  Shiny!!!</description>
		<content:encoded><![CDATA[<p>One of the things I love about the DiTV mechanics is that you tend to be more creative in using your character in situations and have a clearer picture about your character&#8217;s capabilities.<br />
Externalizing conflict to the rules also makes it easier to adjudicate inter-character conflict, and I don&#8217;t know if you are doing this, but losing in a conflict is the only way to make your character better.  (What doesn&#8217;t kill you, makes you stronger, and wiser, I suppose).</p>
<p>Plus, an assassin, a ninja, an ex-miner, and a werewolf in the same party?!?  Shiny!!!</p>
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		<title>Comment on Why D&amp;D is not a good fit for libraries by Welcome, LJ blog readers &#171; Azor Lok</title>
		<link>http://zardok.wordpress.com/2008/12/22/why-dd-is-not-a-good-fit-for-libraries/#comment-29</link>
		<dc:creator>Welcome, LJ blog readers &#171; Azor Lok</dc:creator>
		<pubDate>Fri, 05 Jun 2009 20:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=61#comment-29</guid>
		<description>[...] and gets a bit further into the how-to of running an RPG in a library setting.  The post about why D&amp;D is not a good fit for libraries is an interesting place to start if you want to get an idea of where I am coming from for planning [...]</description>
		<content:encoded><![CDATA[<p>[...] and gets a bit further into the how-to of running an RPG in a library setting.  The post about why D&amp;D is not a good fit for libraries is an interesting place to start if you want to get an idea of where I am coming from for planning [...]</p>
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		<title>Comment on Wizards flips out by Ian</title>
		<link>http://zardok.wordpress.com/2009/04/10/wizards-flips-out/#comment-27</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sat, 11 Apr 2009 17:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=103#comment-27</guid>
		<description>Yeah, and see, something like that could have been implemented without interrupting service to the huge population of non-pirate customers and without the ensuing firestorm of controversy and protest.</description>
		<content:encoded><![CDATA[<p>Yeah, and see, something like that could have been implemented without interrupting service to the huge population of non-pirate customers and without the ensuing firestorm of controversy and protest.</p>
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		<title>Comment on Wizards flips out by Mike</title>
		<link>http://zardok.wordpress.com/2009/04/10/wizards-flips-out/#comment-26</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 11 Apr 2009 17:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=103#comment-26</guid>
		<description>One of my favorite publishers of computer books (Pragmatic Programmers) has a great solution to this.  You buy the book at their web site as dead-trees and/or PDF and for the PDFs they generate a fresh PDF for you to download.  The smart part is that every page of the PDF has &quot;For the use of YOUR NAME&quot; on it.  Sure, determined pirates will set up a fake person for this, but there is a credit card with that name associated with it and now you&#039;re talking credit card fraud.</description>
		<content:encoded><![CDATA[<p>One of my favorite publishers of computer books (Pragmatic Programmers) has a great solution to this.  You buy the book at their web site as dead-trees and/or PDF and for the PDFs they generate a fresh PDF for you to download.  The smart part is that every page of the PDF has &#8220;For the use of YOUR NAME&#8221; on it.  Sure, determined pirates will set up a fake person for this, but there is a credit card with that name associated with it and now you&#8217;re talking credit card fraud.</p>
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		<title>Comment on Game this summer by Ian</title>
		<link>http://zardok.wordpress.com/2009/04/02/game-this-summer/#comment-25</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=99#comment-25</guid>
		<description>Those are interesting suggestions.  The direction I&#039;m moving right now is a more narrative approach, where there are still some mechanics, but a lot of the storytelling is up to the player and the GM, rather than the dice.  One system I&#039;m considering using is Dogs in the Vineyard (by D. Vincent Baker, http://www.lumpley.com/dogsources.html).  I&#039;d only be using it for the mechanics, not the setting, as I don&#039;t think it&#039;s going to be terribly compelling to a lot of teens.

I can see I&#039;ve got some reading to do at your blog - it looks like you&#039;re using it as a play aid, which is a great idea that I will have to incorporate.  Thanks for stopping by!</description>
		<content:encoded><![CDATA[<p>Those are interesting suggestions.  The direction I&#8217;m moving right now is a more narrative approach, where there are still some mechanics, but a lot of the storytelling is up to the player and the GM, rather than the dice.  One system I&#8217;m considering using is Dogs in the Vineyard (by D. Vincent Baker, <a href="http://www.lumpley.com/dogsources.html)" rel="nofollow">http://www.lumpley.com/dogsources.html)</a>.  I&#8217;d only be using it for the mechanics, not the setting, as I don&#8217;t think it&#8217;s going to be terribly compelling to a lot of teens.</p>
<p>I can see I&#8217;ve got some reading to do at your blog &#8211; it looks like you&#8217;re using it as a play aid, which is a great idea that I will have to incorporate.  Thanks for stopping by!</p>
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		<title>Comment on Game this summer by gnombient</title>
		<link>http://zardok.wordpress.com/2009/04/02/game-this-summer/#comment-24</link>
		<dc:creator>gnombient</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=99#comment-24</guid>
		<description>Have you considered using Original D&amp;D or its &quot;retro-clone&quot; Swords &amp; Wizardry?  Those might be a good compromise if your players want to play &quot;D&amp;D&quot; but you want fewer mechanics.  I&#039;ve run some pretty successful Swords &amp; Wizardry adventures for kids (10-13 y.o.) at a local branch library, and the rules are surprisingly free-form compared to other iterations of D&amp;D.  The mechanics are still combat-focused though, so that may be the deal-breaker.  Just a thought.  

I&#039;m looking forward to reading more about &quot;Ian&#039;s Awesome RPG&quot;!</description>
		<content:encoded><![CDATA[<p>Have you considered using Original D&amp;D or its &#8220;retro-clone&#8221; Swords &amp; Wizardry?  Those might be a good compromise if your players want to play &#8220;D&amp;D&#8221; but you want fewer mechanics.  I&#8217;ve run some pretty successful Swords &amp; Wizardry adventures for kids (10-13 y.o.) at a local branch library, and the rules are surprisingly free-form compared to other iterations of D&amp;D.  The mechanics are still combat-focused though, so that may be the deal-breaker.  Just a thought.  </p>
<p>I&#8217;m looking forward to reading more about &#8220;Ian&#8217;s Awesome RPG&#8221;!</p>
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		<title>Comment on D&amp;D Pictionary by Ian</title>
		<link>http://zardok.wordpress.com/2009/03/04/dd-pictionary/#comment-17</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 04 Mar 2009 21:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=84#comment-17</guid>
		<description>I&#039;m hearing the voice here as a combination of Kang and Kodos from the Simpsons.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hearing the voice here as a combination of Kang and Kodos from the Simpsons.</p>
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		<title>Comment on Play by email/play by post by C.Rader</title>
		<link>http://zardok.wordpress.com/2008/12/30/play-by-emailplay-by-post/#comment-14</link>
		<dc:creator>C.Rader</dc:creator>
		<pubDate>Wed, 31 Dec 2008 04:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=65#comment-14</guid>
		<description>We must be on the same wavelength because I&#039;ve been meaning to send you some email regarding this very topic.

I like how more time can be spent on considering story and motive, and it would be possible to game things like telepathy and multiple story lines more easily, especially with a written record to provide more continuity.

I&#039;m very interested in the topic and look forward to what you find out / try out.

CR</description>
		<content:encoded><![CDATA[<p>We must be on the same wavelength because I&#8217;ve been meaning to send you some email regarding this very topic.</p>
<p>I like how more time can be spent on considering story and motive, and it would be possible to game things like telepathy and multiple story lines more easily, especially with a written record to provide more continuity.</p>
<p>I&#8217;m very interested in the topic and look forward to what you find out / try out.</p>
<p>CR</p>
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		<title>Comment on Made the final by Ian</title>
		<link>http://zardok.wordpress.com/2008/12/21/made-the-final/#comment-13</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 21 Dec 2008 23:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=56#comment-13</guid>
		<description>Out in 49th place.  Go me!</description>
		<content:encoded><![CDATA[<p>Out in 49th place.  Go me!</p>
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		<title>Comment on Made the final by Ian</title>
		<link>http://zardok.wordpress.com/2008/12/21/made-the-final/#comment-12</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 21 Dec 2008 23:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://zardok.wordpress.com/?p=56#comment-12</guid>
		<description>I have made the top 100, which is good for some kind of prize.  Currently 38/61.</description>
		<content:encoded><![CDATA[<p>I have made the top 100, which is good for some kind of prize.  Currently 38/61.</p>
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