Someone recommended the quick start rules for Swords and Wizardry, and I read those, and then looked at their site to see the full rules – which are available for free in PDF format at http://www.swordsandwizardry.com/?page_id=4. The idea is that they’re essentially reissuing the original D&D rules (with a few edits and some reorganization so [...]
Archive for the ‘world development’ Category
Old school gaming
Posted in D&D, Library gaming, world development on September 23, 2009 | Leave a Comment »
Thursday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 17, 2009 | Leave a Comment »
This was kind of a short session – we had trouble staying focused, and we had to create two more characters in the middle of the session.
One of the fun things, though, was telling them about their riding lizard mounts. Shara, the character with the dragon, heard her dragon say “Ouch!” and she tried [...]
Monday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 8, 2009 | Leave a Comment »
As the characters got out of the mansion where the dynamite was going off and the chandelier was falling, they saw that the structure was starting to morph and waver. They gathered outside at a safe distance and watched as the mansion collapsed in on itself and disappeared, leaving behind an arch made of the [...]
Book influence on the Awesome RPG
Posted in Books, Library gaming, world development on June 6, 2009 | Leave a Comment »
I picked up an advance reader’s copy of Prophecy of the Sisters by Michelle Zink for my wife to read for ACPL’s Mock Newbery election – but had to confiscate it when I realized the time period was the year 1890, which is the year in which the game will take place. (Don’t worry, she’ll [...]
Awesome RPG update
Posted in Blogroll, Library gaming, world development on June 3, 2009 | Leave a Comment »
I’m gearing up for the start of Ian’s Awesome RPG next week. The Monday session is full, and the Thursday session is coming along. I made up the magic system this morning – and had a really funny idea about an Alchemy practitioner discovering atomic energy accidentally, but then not being able to share it [...]
Summer game and blog
Posted in Dogs in the Vineyard, Library gaming, world development on April 18, 2009 | Leave a Comment »
In order to get some advance participation from some of the likely players in my summer RPG, I have started a blog that I modestly call “Ian’s Awesome RPG Blog”. I couldn’t help the title once I decided on the title of my gaming event (Ian’s Awesome RPG). I do have a small disclaimer in [...]
Game blog
Posted in Blogroll, Library gaming, world development on April 5, 2009 | Leave a Comment »
Starting another blog to use specifically with the kids playing in my game this summer: http://iarpg.blogspot.com/. The main use is going to be talking through some options before we get started, but then we’ll use it to communicate some during the game as well. Take a look, if you like.
Kage Baker
Posted in Books, world development on January 26, 2009 | Leave a Comment »
I’ve been reading some Kage Baker recently. Started with her fantasy – The Anvil of the World, followed by The House of the Stag. Both could be mined for plot and world-building elements for RPGs. Then there’s her science fiction – In the Garden of Iden is the first of her many books about The [...]
Torture in video games
Posted in Video games, world development on December 15, 2008 | Leave a Comment »
Interesting article from Wired about how we need more torture in videogames (and less in real life):
http://www.wired.com/gaming/virtualworlds/commentary/games/2008/12/gamesfrontiers_1215
Session 4 recap
Posted in 4E, Actual play, D&D, Library gaming, world development on July 9, 2008 | Leave a Comment »
Here’s a quick sketch of the shape of my fourth session:
Everyone was pretty involved from the very beginning. There was some great roleplaying when the party arrived at Lord Gorlach’s town/castle, especially when telling his heir what had happened. Then, at the end, there was a combat encounter, and that wasn’t as good. Combat with [...]