I’ve been looking at some of the video Google made for its product called Wave. It’s a communication/collaboration tool that works in real time. I think it will have some interesting implications for gaming. I foresee transferring my online Traveller game to it at some point. It could also be an interesting thing to figure [...]
Archive for the ‘Library gaming’ Category
Google Wave
Posted in Library gaming, Online gaming on October 1, 2009 | Leave a Comment »
Old school gaming
Posted in D&D, Library gaming, world development on September 23, 2009 | Leave a Comment »
Someone recommended the quick start rules for Swords and Wizardry, and I read those, and then looked at their site to see the full rules – which are available for free in PDF format at http://www.swordsandwizardry.com/?page_id=4. The idea is that they’re essentially reissuing the original D&D rules (with a few edits and some reorganization so [...]
Thursday game, final session
Posted in Dogs in the Vineyard, Library gaming on September 21, 2009 | Leave a Comment »
At long last, here it is. After the game ended, I hit a bit of a crisis of blogging motivation, but I’m back. Sorry for the delay.
Just before the beginning of the session, I pulled out a piece of paper and started jotting down a couple of key words that were in my mind after [...]
Thursday game, session 7, Conrad guest hosting
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on August 7, 2009 | Leave a Comment »
First I’ll share most of what Conrad wrote up for me so I’d know what happened, with a few of my comments or clarifications in [brackets]:
“I was welcomed to the group area and told where to sit (corner chair, or we WILL shout at you) and the circle gathered, tables were exchanged and introductions were [...]
Monday game, session 7 and 8: Fail
Posted in Ian's Awesome RPG, Library gaming on August 3, 2009 | Leave a Comment »
The Monday game fell apart at the end. Only a couple of people showed up, no one was inspired, and nothing really happened. I offered the people who did show up on the last Monday a way into the last session of the Thursday game, but none of them showed up for it.
Part of the [...]
Monday game, session 6
Posted in Ian's Awesome RPG, Library gaming on August 3, 2009 | Leave a Comment »
The mystery of how the Occhariad Clock worked was the central question for this session. The players decided to go to the El Dorado Public Library (!) to look up the runes to see if they could gain any clues. There was talk of breaking into the library and stealing what they needed, but cooler [...]
Thursday game, session 6
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 17, 2009 | Leave a Comment »
About three weeks ago, I made plans to visit a friend on the East Coast who is writing a novel in order to help with some feedback, revisions, etc. I was instant messaging with him about what to do about the Thursday Awesome RPG session, since I’d have to miss it. I thought maybe I’d [...]
Thursday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 17, 2009 | Leave a Comment »
This was kind of a short session – we had trouble staying focused, and we had to create two more characters in the middle of the session.
One of the fun things, though, was telling them about their riding lizard mounts. Shara, the character with the dragon, heard her dragon say “Ouch!” and she tried [...]
Monday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 8, 2009 | Leave a Comment »
As the characters got out of the mansion where the dynamite was going off and the chandelier was falling, they saw that the structure was starting to morph and waver. They gathered outside at a safe distance and watched as the mansion collapsed in on itself and disappeared, leaving behind an arch made of the [...]
Thursday game, session 4
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 8, 2009 | Leave a Comment »
Once again we started with just a few players, and gained more as the session went on. It wasn’t a problem this time – I’m getting used to it.
The characters arrived in New Orleans and were guided to the house of the Gaston family, a member of which was known to Shara (character name) – [...]