At long last, here it is. After the game ended, I hit a bit of a crisis of blogging motivation, but I’m back. Sorry for the delay.
Just before the beginning of the session, I pulled out a piece of paper and started jotting down a couple of key words that were in my mind after [...]
Archive for the ‘Dogs in the Vineyard’ Category
Thursday game, final session
Posted in Dogs in the Vineyard, Library gaming on September 21, 2009 | Leave a Comment »
Thursday game, session 7, Conrad guest hosting
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on August 7, 2009 | Leave a Comment »
First I’ll share most of what Conrad wrote up for me so I’d know what happened, with a few of my comments or clarifications in [brackets]:
“I was welcomed to the group area and told where to sit (corner chair, or we WILL shout at you) and the circle gathered, tables were exchanged and introductions were [...]
Thursday game, session 6
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 17, 2009 | Leave a Comment »
About three weeks ago, I made plans to visit a friend on the East Coast who is writing a novel in order to help with some feedback, revisions, etc. I was instant messaging with him about what to do about the Thursday Awesome RPG session, since I’d have to miss it. I thought maybe I’d [...]
Thursday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 17, 2009 | Leave a Comment »
This was kind of a short session – we had trouble staying focused, and we had to create two more characters in the middle of the session.
One of the fun things, though, was telling them about their riding lizard mounts. Shara, the character with the dragon, heard her dragon say “Ouch!” and she tried [...]
Monday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 8, 2009 | Leave a Comment »
As the characters got out of the mansion where the dynamite was going off and the chandelier was falling, they saw that the structure was starting to morph and waver. They gathered outside at a safe distance and watched as the mansion collapsed in on itself and disappeared, leaving behind an arch made of the [...]
Thursday game, session 4
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 8, 2009 | Leave a Comment »
Once again we started with just a few players, and gained more as the session went on. It wasn’t a problem this time – I’m getting used to it.
The characters arrived in New Orleans and were guided to the house of the Gaston family, a member of which was known to Shara (character name) – [...]
Monday game, session 4
Posted in Actual play, D&D, Dogs in the Vineyard, Ian's Awesome RPG on July 1, 2009 | Leave a Comment »
Hammesdorf met the group at the railroad construction site and demanded the real gem, and this time they were all ready to jump him and kill him … not that they had any real motivation to, but thankfully the witch hunter, who was doing the talking (the one Hammesdorf has hired) gave him the gem. [...]
Monday game, session 3
Posted in Actual play, D&D, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
Some players were out of town or couldn’t make it for other reasons, so we only had 4 or 5 for this session. I had decided that I wanted to get the characters out of their current situation because I had a whole other plot to get them into, and so I had the Indian [...]
Thursday game, session 3
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
Only three players showed up for the beginning of the session, though I knew more would be coming later. This threw me into disarray, since I had planned to plunge ahead with the attempt to find the tattooed bald man. I was also pretty tired that day, so it took me a little while to [...]
Thursday game, session 2
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
We had to make one character in the beginning, and one character in the middle, and several players were late, and so it was a bit chaotic, but things went pretty well despite that.
The characters overheard George Smith in a saloon telling the story of a French Foreign Legion unit defending almost to the last [...]