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Archive for the ‘D&D’ Category

Someone recommended the quick start rules for Swords and Wizardry, and I read those, and then looked at their site to see the full rules – which are available for free in PDF format at http://www.swordsandwizardry.com/?page_id=4.  The idea is that they’re essentially reissuing the original D&D rules (with a few edits and some reorganization so [...]

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Hammesdorf met the group at the railroad construction site and demanded the real gem, and this time they were all ready to jump him and kill him … not that they had any real motivation to, but thankfully the witch hunter, who was doing the talking (the one Hammesdorf has hired) gave him the gem. [...]

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Some players were out of town or couldn’t make it for other reasons, so we only had 4 or 5 for this session.  I had decided that I wanted to get the characters out of their current situation because I had a whole other plot to get them into, and so I had the Indian [...]

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While writing up the Thursday session, I realized something important.  It’s a difference between D&D and Dogs in the Vineyard that somehow, the Monday group got immediately, but that the Thursday group hasn’t gotten yet – so I’ve explained it to them in an IARPG blog post.  It’s going to be a critical piece of [...]

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http://www.masshightech.com/stories/2009/06/08/daily25-Turbine-makes-Dungeons–Dragons-Online-game-free-to-play.html
I don’t know if this is signalling a shift in how MMOs in general are going to think about their pricing schemes, or if it’s just Turbine, or if it’s just this game, but it’s an interesting development.
Edit: more on free-to-play MMOs at Gamasutra: http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php

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Wizards flips out

Wizards of the Coast has blocked distribution of all of their PDF sales through DrivethruRPG, Paizo, and other outlets, citing concerns of piracy.  The move was sudden enough that some customers who had paid for their products were unable to download them.
Penalizing paying customers for the sake of getting a few pirates doesn’t seem like [...]

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Game this summer

I’ve almost decided that I’m not going to run D&D this summer.  Instead, I want to do some other roleplaying game, one that doesn’t depend so much on dice mechanics, and isn’t so focused on combat.
I thought I’d decided this already, but now that it’s getting close, a lot of teens are asking things like [...]

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Some great advice from Wil

Wil Wheaton is running a D&D game for some teens, and he’s posted some really great tips for the beginning Dungeon Master from the point of view of a beginning Dungeon Master (that’s the person in charge of running the world, as opposed to the players, who are in charge of running one character).  Hugely [...]

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Just got the press release to let me know Beth Gallaway’s monster project, The Librarian’s Guide to Gaming:  An Online Toolkit for Building Gaming @ your library, has gone live.   Among other things, this means that … somebody may read my blog …  :-O  (Quick, what’s a good topic for a new series of posts [...]

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Allow me to play devil’s advocate here and tell you some of the reasons it’s difficult to play D&D in a library setting.
There are the obvious reasons: Sometimes D&D is not a quiet game.  Shouting, not to mention blustering, posturing, groaning, screaming, laughing, and plain old loud talking are all regular parts of the game. [...]

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