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Archive for the ‘4E’ Category

Some great advice from Wil

Wil Wheaton is running a D&D game for some teens, and he’s posted some really great tips for the beginning Dungeon Master from the point of view of a beginning Dungeon Master (that’s the person in charge of running the world, as opposed to the players, who are in charge of running one character).  Hugely [...]

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I’m a bit behind … all of the summer sessions of this game are now complete. Still, I’ll try to post the details I can remember.
After the huge battle with the orcs and kobolds, the new Lord Gorlach – renamed Lord Gilgamesh, to avoid confusing him with his father – left his remaining troops [...]

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I thought I was going to post my ideas about faster combat before session 5 ever took place, but those ideas just kept changing. Here’s a brief recap of my thought process.
First I was thinking along the lines of making changes to the mechanics – maybe combine the to hit roll and damage roll [...]

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Here’s a quick sketch of the shape of my fourth session:
Everyone was pretty involved from the very beginning.  There was some great roleplaying when the party arrived at Lord Gorlach’s town/castle, especially when telling his heir what had happened.  Then, at the end, there was a combat encounter, and that wasn’t as good.  Combat with [...]

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Afternoon Adventures is Wizards of the Coast’s outreach to librarians project, where they’ll send you a free package so you can start running your own D&D game.
Unfortunately, this is going to be a VERY quick update:
I’m still waiting to hear. 
Now, that’s not really bad news.  As I pointed out earlier, the basic, boxed-set introduction to [...]

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I was discouraged after the second session.  We had a lot of people show up, and that’s often not good for moving things along.  I think there are 13 people with characters, and 10 or 11 showed up for session 2.   The party went to clear out the kobold lair (from H1: Keep on the [...]

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dndinsider launch

Okay, here’s where I saw it: http://www.wizards.com/default.asp?x=dnd/drdd/20071024a
“D&D Insider and 4th Edition
D&D Insider will launch in June 2008 with the new Player’s Handbook, but is not required to play D&D 4th Edition; it simply provides extra options that you can unlock with the subscription. These digital tools are by no mean necessary to play the game, [...]

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I’ve been playing D&D for most of my life. Like … 2/3 or more. As a librarian, I am lucky to work in a place that encourages me to bring what I like to my job. So I run a D&D campaign every summer, once a week for 7 weeks or so, [...]

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First play experience

Just finished my first session running 4th Edition D&D. I’m running a 7-week session at the library this summer with a bunch (too many, really) of teens. I think the combat encounter we had (the On the Road encounter from Keep on the Shadowfell) lasted about an hour and a quarter. Which [...]

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4th Edition Dungeons & Dragons has been out for a little over a week. I’ve found several things worth mentioning, at least briefly. These are mostly first impressions; I could still change my mind. Where I’m coming from: have played D&D since about 1976 (oddly, it was not my first RPG; that [...]

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