About three weeks ago, I made plans to visit a friend on the East Coast who is writing a novel in order to help with some feedback, revisions, etc. I was instant messaging with him about what to do about the Thursday Awesome RPG session, since I’d have to miss it. I thought maybe I’d [...]
Archive for July, 2009
Thursday game, session 6
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 17, 2009 | Leave a Comment »
Thursday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 17, 2009 | Leave a Comment »
This was kind of a short session – we had trouble staying focused, and we had to create two more characters in the middle of the session.
One of the fun things, though, was telling them about their riding lizard mounts. Shara, the character with the dragon, heard her dragon say “Ouch!” and she tried [...]
Monday game, session 5
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming, world development on July 8, 2009 | Leave a Comment »
As the characters got out of the mansion where the dynamite was going off and the chandelier was falling, they saw that the structure was starting to morph and waver. They gathered outside at a safe distance and watched as the mansion collapsed in on itself and disappeared, leaving behind an arch made of the [...]
Thursday game, session 4
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on July 8, 2009 | Leave a Comment »
Once again we started with just a few players, and gained more as the session went on. It wasn’t a problem this time – I’m getting used to it.
The characters arrived in New Orleans and were guided to the house of the Gaston family, a member of which was known to Shara (character name) – [...]
Monday game, session 4
Posted in Actual play, D&D, Dogs in the Vineyard, Ian's Awesome RPG on July 1, 2009 | Leave a Comment »
Hammesdorf met the group at the railroad construction site and demanded the real gem, and this time they were all ready to jump him and kill him … not that they had any real motivation to, but thankfully the witch hunter, who was doing the talking (the one Hammesdorf has hired) gave him the gem. [...]