Some players were out of town or couldn’t make it for other reasons, so we only had 4 or 5 for this session. I had decided that I wanted to get the characters out of their current situation because I had a whole other plot to get them into, and so I had the Indian [...]
Archive for June, 2009
Monday game, session 3
Posted in Actual play, D&D, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
Thursday game, session 3
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
Only three players showed up for the beginning of the session, though I knew more would be coming later. This threw me into disarray, since I had planned to plunge ahead with the attempt to find the tattooed bald man. I was also pretty tired that day, so it took me a little while to [...]
Thursday game, session 2
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 28, 2009 | Leave a Comment »
We had to make one character in the beginning, and one character in the middle, and several players were late, and so it was a bit chaotic, but things went pretty well despite that.
The characters overheard George Smith in a saloon telling the story of a French Foreign Legion unit defending almost to the last [...]
Monday game, 2nd meeting
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 16, 2009 | Leave a Comment »
One more character to make and one more to finish up gave us a slightly slow start, and then a bit of anarchy once one of the new characters came into the game (from an already established character) gave us a bit of a hiccup, but we got past it.
The party came across a farm [...]
A quick read at IARPG
Posted in D&D, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 12, 2009 | Leave a Comment »
While writing up the Thursday session, I realized something important. It’s a difference between D&D and Dogs in the Vineyard that somehow, the Monday group got immediately, but that the Thursday group hasn’t gotten yet – so I’ve explained it to them in an IARPG blog post. It’s going to be a critical piece of [...]
Thursday game, first session
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 12, 2009 | Leave a Comment »
Well, the Thursday session was not quite as good as the Monday session. There were more players without any start on their characters (5), and one of them had no experience with roleplaying at all. Even though some of them showed up early to make their characters, the rate of progress was pretty different, so [...]
More on Monday’s game
Posted in Actual play, Dogs in the Vineyard, Ian's Awesome RPG, Library gaming on June 10, 2009 | 1 Comment »
First, a realization: I haven’t explained how the Dogs in the Vineyard mechanics work. In a nutshell, when you enter into a conflict, you figure out all the stats and traits (think skills and abilities) that apply to the conflict, and you roll all those dice that desribe them. Then you take turns putting forward [...]
D&D MMO development
Posted in Blogroll, D&D, Online gaming on June 9, 2009 | Leave a Comment »
http://www.masshightech.com/stories/2009/06/08/daily25-Turbine-makes-Dungeons–Dragons-Online-game-free-to-play.html
I don’t know if this is signalling a shift in how MMOs in general are going to think about their pricing schemes, or if it’s just Turbine, or if it’s just this game, but it’s an interesting development.
Edit: more on free-to-play MMOs at Gamasutra: http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php
Epic win at first Awesome RPG session
Posted in Dogs in the Vineyard, Library gaming on June 8, 2009 | Leave a Comment »
The Monday session of Ian’s Awesome RPG had its first meeting today. I have mostly high school kids signed up, with two middle school brothers, one of whom is possibly very slightly autistic. He made it today, but his brother was sick. I think I was able to model some behavior to the other teens [...]
Book influence on the Awesome RPG
Posted in Books, Library gaming, world development on June 6, 2009 | Leave a Comment »
I picked up an advance reader’s copy of Prophecy of the Sisters by Michelle Zink for my wife to read for ACPL’s Mock Newbery election – but had to confiscate it when I realized the time period was the year 1890, which is the year in which the game will take place. (Don’t worry, she’ll [...]