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Archive for December, 2008

Play by email/play by post

Haven’t really considered this option for making roleplaying games work in connection with libraries until now … I’m considering making something like that happen with a gaming group I have that isn’t connected to the library, and actually it’s going to be more about instant messaging, but still, these other possibilities came to mind because [...]

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Allow me to play devil’s advocate here and tell you some of the reasons it’s difficult to play D&D in a library setting.
There are the obvious reasons: Sometimes D&D is not a quiet game.  Shouting, not to mention blustering, posturing, groaning, screaming, laughing, and plain old loud talking are all regular parts of the game. [...]

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Made the final

I entered the 8-game event in the WBCOOP on Friday and qualified for the final today by finishing in the top 72 (47th, actually). 8-game is a mixed game where you play one game for a while (6 minutes, in this event), then move on to another, repeat until you’ve played 8 different games and [...]

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Poker thing

I have registered to play in the PokerStars World Blogger Championship of Online Poker! 
The WBCOOP is an online Poker tournament open to all Bloggers.
Registration code: 385072

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Charting influences on D&D

http://jamesmishler.blogspot.com/2008/12/chartistry-od-to-ad-mark-ii.html
This contains some interesting bits of information for hardcore gamers and game historians.

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Early reviews are in: Wii Music is not so hot.
http://videogames.yahoo.com/feature/the-wii-s-first-flop-/1274292
Though I guess I’d want to try it myself to find out if there was some deeper meaning or experience to Shigeru Miyamoto’s new game – one that media hype can’t capture.  The above article seems to be as much about the number of people buying [...]

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http://www.pbn.com/stories/36846.html
Hasbro has dropped their lawsuit against the makers of the Facebook app.  According to Wikipedia, Scrabulous had 500,000 users a day, back in its heyday.  Hasbro’s version of a Facebook Scrabble app, done by Electronic Arts (US version; still in beta) has about 450,000 … a month.
Scrabulous was a stand alone game on a web [...]

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Interesting article from Wired about how we need more torture in videogames (and less in real life): 
http://www.wired.com/gaming/virtualworlds/commentary/games/2008/12/gamesfrontiers_1215

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