I thought I was going to post my ideas about faster combat before session 5 ever took place, but those ideas just kept changing. Here’s a brief recap of my thought process.
First I was thinking along the lines of making changes to the mechanics – maybe combine the to hit roll and damage roll [...]
Archive for July, 2008
Session 5 recap
Posted in 4E, Actual play, D&D, Library gaming on July 20, 2008 | Leave a Comment »
Session 4 recap
Posted in 4E, Actual play, D&D, Library gaming, world development on July 9, 2008 | Leave a Comment »
Here’s a quick sketch of the shape of my fourth session:
Everyone was pretty involved from the very beginning. There was some great roleplaying when the party arrived at Lord Gorlach’s town/castle, especially when telling his heir what had happened. Then, at the end, there was a combat encounter, and that wasn’t as good. Combat with [...]
Quick update on Afternoon Adventures
Posted in 4E, D&D, Library gaming, tagged afternoon adventures on July 9, 2008 | Leave a Comment »
Afternoon Adventures is Wizards of the Coast’s outreach to librarians project, where they’ll send you a free package so you can start running your own D&D game.
Unfortunately, this is going to be a VERY quick update:
I’m still waiting to hear.
Now, that’s not really bad news. As I pointed out earlier, the basic, boxed-set introduction to [...]
Session 2 & 3 recaps
Posted in 4E, Actual play, D&D, Library gaming, world development on July 2, 2008 | Leave a Comment »
I was discouraged after the second session. We had a lot of people show up, and that’s often not good for moving things along. I think there are 13 people with characters, and 10 or 11 showed up for session 2. The party went to clear out the kobold lair (from H1: Keep on the [...]