As the characters got out of the mansion where the dynamite was going off and the chandelier was falling, they saw that the structure was starting to morph and waver. They gathered outside at a safe distance and watched as the mansion collapsed in on itself and disappeared, leaving behind an arch made of the fused glass of the chandelier, with the clock mounted at the top. Within the arch there was a swirling of dark blue and purple on black. They started to approach it when the horse – the one that had had the dynamite strapped to it – emerged from the portal.
The werewolf approached the horse to see if he could find out anything, but the horse whinnied and shied away.
Werewolf: The horse doesn’t know I’m a werewolf, does it?
Me: Its nostrils flare as it smells you, then it shies away.
Werewolf: (smells his own shirt with a hurt look on his face)
The horse went back through the portal, and the werewolf followed it. He found himself on a vast plain, with grass from horizon to horizon, and the sun beating down. He came back.
Meanwhile, another character decided to go through the portal as well. He found himself in a steamy jungle, with a shoulder-high lizard-looking thing standing on two legs staring at him. It made a noise, and two more appeared. They slowly started stalking him. The description of his surroundings and the creatures actually took longer than this, and the player was trying to figure out what was going on and where he was – but was missing the mark completely. The rest of the group was yelling at him to get out of there, they were velociraptors or something, but he just wasn’t getting it. At one point he asked if they were kobolds! Finally he said “wait, have I walked onto the set of Jurassic Park?” and as they started moving closer to him, he turned and ran. After he had come back through, one of the dinosaurs poked its head through the portal, took a look around, screeched, and disappeared back into the portal.
When the werewolf came back through, they started talking about what was going on. At this point, I told them that most of the people who had escaped the mansion had left, but one had been injured. He had been lying in the street moaning, but he stopped moaning and started hissing. They approached him to investigate, and when they rolled him over, they saw that he was some kind of lizard-man. A couple wanted to kill him right away, but the others pointed out that there was no reason to do that. They started speculating that Hammesdorf was undoubtedly alive and using the power of the Occhariad to change things.
Some of the characters with Alchemy traits decided to try to see if they could fix the lizard-man – change him back, as it were. There was a conflict in which every sign from the patient made them think that he had always been that way, and that no change had taken place!
This led to the suggestion that perhaps the dinosaurs were really in their own time and the clock was allowing them to travel in time … which meant that the dinosaurs, having seen what they saw, had the whole course of their evolution changed, so that they didn’t die off, but instead developed alongside mammals into intelligent beings. This theory was supported by the evidence they discovered when they decided to get their horses together in case they wanted to go through the portal: the character who went though to visit the dinosaurs no longer had a horse, but a riding lizard.
Next they decided to heal the lizard man so they could talk to him. They did so, and found out from him that the Civil War had been about slavery – of the lizard men, who were native to North America. Benjamin Harrison was President, but his VP was a lizard man. And at this point, one of the players actually made the connection to the Ray Bradbury short story A Sound of Thunder. That really made my day! He’d seen the movie, not read the story, but still.
There was some discussion, instigated by the player whose character went to visit the dinosaurs, of going back and finding them and killing them or at least making sure they didn’t see what they saw … also sort of reminiscent of Eckels in A Sound of Thunder. But cooler heads prevailed, pointing out the extreme likelihood of doing something much worse. Though the witch hunter decided he was going to go through to see what happened.
What happened was he found himself in a town very like the one he had just left (El Dorado, Kansas – just realized that I haven’t mentioned that yet). The mansion of Hammesdorf was still standing, but there weren’t many people about. He walked down the street a way, and then met a zombie. It came toward him, and another appeared behind him. They attacked. The witch hunter attempted to wrest control of one of the zombies away from whoever had it, and succeeded, and then shot the other one with his crossbow, but not before being bitten by it.
Zombies are, of course, people being controlled with Mesmerism. Some are alive, and some are dead, but this one was alive, so the witch hunter set him free. The man asked who he was and where he’d come from; the witch hunter said “far away from here”, and the man said “do you have the plague there?” The witch hunter didn’t think so, and the man said “then you should go back there – and take me with you!”
So he did. Back through the portal they went. The other players were all saying “are you crazy!? You’re bringing a zombie plague back with you?!” When they came back through the portal, the Alchemy- and Mesmerism-minded characters tried to make sure that the plague would not infect anyone on this side of the portal. There were some very involved conflicts with the zombie plague, which kept trying to convince them that it was gone so it could lie dormant and come back, but they healed the former zombie fully, and then, in an epic conflict in which the plague infected the character working on making sure that the witch hunter was not carrying it, it came down to the player’s last die – a two – being the difference in the conflict, so they wiped it out entirely. (Too bad, a zombie plague would have been fun.)
Post Script: I was chatting with a player from the Thursday game about whether I should make the change in the timestream extend to the Thursday game – after all, I have been thinking of them as being in the same space-time continuum. We talked about whether they would even notice – postulating that the characters near the time portal would actually remember how it was before, but that’s in Kansas and the other group is in Texas. He said that perhaps magically-inclined characters would be more likely to notice something has changed. And then he said something that I absolutely must find a way to bring about: he thought that if I made the change to their game as well, they would have to find some way of affecting the world in a different but equally dramatic way in order to prank the Monday group right back. Heh heh heh … exactly.
Another PS: The original setting suggestion by Conrad, on the IARPG blog, was “fantasy/historical: the old West with spell slingers and lizardmen”. So I’m pretty psyched for that last bit to have been implemented through the game action.